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Showing posts from August, 2023

kahoot it gamification in higher education

Introduction  In the realm of education, engagement and active participation are pivotal for effective learning outcomes. Traditional lecture-style teaching often struggles to captivate students' attention in a rapidly evolving digital era. Enter gamification - an innovative approach that leverages game design elements in non-game contexts, such as education. Abstract Gamification, defined as the application of strategies, components, and dynamism distinctive of game in non-gaming situations, has recently been implemented in the classroom. Kahoot!, a free platform that incorporates the game into educational events and necessitates the use of mobile devices, has been used in this research as a specialized teaching tool. Gamification in Education Gamification involves applying game mechanics, such as competition, rewards, and interactive challenges, to educational content. This technique taps into the intrinsic human desire for achievement and recognition, encouraging learners to rem